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There are also rings and amulets that provide bonuses to resistances and other attributes, as well as potions and poison coatings.

Houses can be decorated and your house will have a score depending on its decoration to compete with other home owners. The house with the highest score will be visible in the settlement, while the others merely exist in their own instance.

This should help increase quest variety, along with creating unique experiences within both the MSQ and many side-quests found throughout Aeternum.

Proudly display your “Expedition One” title as part of the initial wave of explorers to hit Aeternum’s shores.

Companies belong to one of Aeternum's player factions, depending on the faction of the player who created the company.

A plate armor wielding battlemage is possible in New World. The system allows you to specialize as you see fit using Weapon Masteries or even completely ignore combat skills and become a Master Craftsman or Trader. It's possible to respec for free early, and later by paying a fee. This allows players to experiment with different combinations before choosing their path, or change their build completely later in the game.

These settlements cannot be built freely like in previous versions but come pre-built. Crafting stations and other features such as fort defense can however be upgraded through town projects that are activated by the controlling company and can be contributed to by any player. This involves completing quests that award XP and currency.

Proudly display your “Expedition One” title as part of the initial wave of explorers to hit Aeternum’s shores.

Crafting is a major focus in New World and has recently received a major overhaul in the December and January updates. Reaching higher levels in these trade skills allows gatherers to track higher level resources, gain bonus materials while refining, and crafters will be able to craft items with higher gear score and more perks, which rival the best items to be found in the game. Perks on crafted items are mostly random but can be influenced using special resources.

To keep control of a territory or to make it vulnerable to siege, factions have to gain influence in the area. Once an opposing faction has gained enough influence to throw the territory into a contested state, companies who had a certain activity during the influence contest will then be able to declare war.

Other consumables such as potions and tinctures can give access to quick healing, increasing carry weight or defense against elemental attacks.

New World will have PvE arenas, which contain boss encounters and are meant as challenging PvE content for groups of 5 players. These require a balanced party of melee and ranged DPS as well as a healer.

Alpha is currently running with invites going out at random since October 20th 2020. The alpha is under strict NDA. Access to the official forums is currently restricted to active testers.

Arm yourself with brutal melee weapons, ranged artillery, or supernatural powers and jump into New World's classless, real-time action combat system. As you progress you'll be able to determine what you want your gameplay experience to be like—will you act as a protective shield on the front lines of battle? Will you get more info sling spells to support your allies from a safe distance? Only you can decide.

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